Monday, January 20, 2025

Lo3

Scene one 

1st sketch


I added in a new layer to my animation folder for my line art



I also added in layers for my moving warning sign and colour layers for my foreground and background






Scene two


1st sketch

2nd sketch


I took a video to use as reference for what I wanted to draw in this scene and used screenshots to create images of what I would draw in each cell.





















This was the easiest scene I created as I organized and labeled my layers and filled in all the white space I had so I had no unfinished glitchy spots. I used the line tool to create the proportions of my building more easily, I used a textured brush tool to depict a wood texture, I also used a pre set texture tree brush for my background. I used a black pen for my outline layer and water colour brushes for my colour layer. I used a text tool to add the café sign. I animated a butterfly flying, on a separate layer so that it was easier to separate from my background compared to my previous scenes.





I took a video to use as reference for what I wanted to draw in this scene and used screenshots to create images of what I would draw in each cell.









Speed draw 



1st draft



2nd draft


I downloaded non copywrite sounds and added them to my animation



Production plan 





Asset log


Project files 



After finishing my visuals and editing, I added all my content to a one drive file, I also made a file for all the non copywrite sound I selected.




User testing 

Google form - Unit 10













The audience was over all happy with the nostalgic aesthetic I chose for my animation, and I agreed with the feedback that said I should add a warm colour filter to my animation. I will lower the volume of the guitar music I have in the background. make the petrol station scene longer. 
I used this feedback for my final edit.


Debug 

In struggled with following what my onion skin was showing as my before and after action, but after using this feature more frequently I was able to understand my onion skin via the different colour the layer features as. 

I struggled with separating layers so that my background and foreground action was separate, this is seen in my first screen as my background has shakier lines and colours due to going in and editing them at every new animation cell. I was able to remedy this in my later scenes as I made my background on a different layer in another animation folder separate to my action.

I struggled to create smooth movement as I didn't have time to animate for 24fps except for my butterfly scene, so I animated at 3-4 frames per second, this made my animation look choppier.

I struggled to select colours that were vivid enough and still looked warm to fit my nostalgic theme.

I struggled to separate layers for my line art and colours, I learned to separate this by using  different animation folder so that my line art was clear and wasn't interrupted by my colours. This made my animation easier to view.



Optimizing and exporting the animation, Evaluation justification of frame rates and duration

Optimization is maximizing the quality of the product to make it look the best it possibly can in colour, frame transitions  and clear movement. I have done this in my animation by exporting my animation as a high quality MP4. I've Exported my animation as an MP4 for its lossless quality. MP4 is one of the most widely supported video formats, instead of AVI as it is more used for TV products, this means I can post it high quality on multiple platforms and operating systems, this will ensure I reach the largest possible target audience.

It is important to save assets as lossless high quality as high-resolution images and graphics result in sharper details, clearer lines, and richer colors. This is essential for a polished and professional look as if I used a "lossy" formats (e.g., JPEG), it would cause generational loss removing some data to achieve smaller file sizes, meaning I wouldn't have a perfect replica of the original capture. 





I animated in both 3-4fps and 24fps in certain scenes, however I didn't do this throughout my animation as it was time consuming and requires more  experience to animate at a higher frame rate. A 1-minute animation at 24fps requires 24×60=1440 individual frames, I don't have enough time or skill to create 24 unique images for every single second of animation. I animated in clip studio paint but professionally software such as Blender, Autodesk Maya, Toon Boom Harmony and Adobe Animate CC is normally used to animate.



Rendering is important for creating a smooth animation in terms of movement, transitions and overall look of the animation as it transforms all the digital information and artistic work into the visible, playable frames that make up the animation.  





Final animation
















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Lo3

Scene one   1st sketch I added in a new layer to my animation folder for my line art I also added in layers for my moving warning sign and c...